Testing the Concept: Technical Run

One component of our piece presently is the green screen (chroma keying). “The virtual reality technology is used to simulate the virtual background in real time and produce an effect that the man exists in the virtual setting.” (Qi, 2011, p.18). This concept has a connection to the Plaintext Player’s project titled Virtual Live (2002), as it adapts a “live actor shot on site […] using green-screen technology and mixed digitally with a preconstructed video environment” (Plaintext Players, 2002).

Behind the Scenes at Virtual Live (Available at http://yin.arts.uci.edu/~players/RF2/VL/behind-VL.html)
Behind the Scenes at Virtual Live (Available at http://yin.arts.uci.edu/~players/RF2/VL/behind-VL.html)

We tested the effect in a TV Studio using the Open Broadcaster Software (https://obsproject.com/). The effect seemed to work effectively, placing our physical selves as a superimposition onto a digitally created image. The main challenge now is to use the software with a new green screen and figures. The video test is located within the link below.

GREEN SCREEN TEST (16th Feb 17)

Bibliography:

Blast Theory,  1999. Desert Rain. Nottingham: Blast Theory

Blast Theory, 2013. Desert Rain | Blast Theory. [Online]
Available at: http://www.blasttheory.co.uk/projects/desert-rain/
[Accessed 28 March 2017].

Kattenbelt, C., Bay-Cheng, S., Lavender, A. & Nelson, R., 2010. Mapping Intermediality in Performance. Amsterdam: Amsterdam University Press.

LaFarge, A., 2002. Virtual Live. New York: Plaintext Players.

Plaintext Players, 2002. Behind the Scenes at Virtual Live. [Online]
Available at: http://yin.arts.uci.edu/~players/RF2/VL/behind-VL.html
[Accessed 17 February 2017].

Qi, L., 2011. Parallel and Distributed Computing and Networks. Berlin; Heidelberg: Springer.

 

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